Sol: Last Days of a Star would have never become a reality without a whole team of people who believed in the project. It was eye opening for me to see the game take on a life of its own, as I have always worked alone creatively. The process also involved a little bit of letting go as well. I couldn’t do everything necessary by myself, so as soon as the game mechanics were solid, I had to trust in others if I ever wanted to see it happen. It’s a work in progress, but very rewarding.