Too soon?

In Ark, the game under development by Elephant Labs, you are a generation ship sent forth to escape supernova destruction and hopefully find a new home among the stars.

There is a small, but not negligible, chance that the ship can find a planet and successfully colonize it on the very first turn. 

In development and playtesting, it’s not such a big deal, we just start a new game. But should you really be able to end the game first turn?

I can imagine a scenario where people are playing Ark for the first time, set up all the pieces, get all excited to start and then boom! Game over.

I can imagine that would be unsatisfying enough that instead of restarting a new game they throw the stuff back in the box in disgust.

In board games more than anything, a bad first play can guarantee that a box sits on a shelf forevermore. I like that a game can be short and a group can fit in multiple plays in a session, I’m just not sure they will in this case.

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Author: seanspangler

I am co-creator of the board game Sol: Last Days of a Star. I will talk about board games, design, and other stuff I enjoy. I'm always on the lookout for artists, app developers, and other designers. If that is you, say hi!

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