Designing Solo

For the past week or so I have been working on a solo game based on metroidvania style video games. I have always wanted to create a board game implementation of the old computer roguelikes, and playing Rogue Legacy has opened my brain to some new ways to make it work in cardboard.

I miss the teamwork aspect, but designing solo has been great in some ways. I have complete creative control and it is really easy to have a playtest session when you only need to round up yourself to play.

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Author: seanspangler

I am co-creator of the board game Sol: Last Days of a Star. I will talk about board games, design, and other stuff I enjoy. I'm always on the lookout for artists, app developers, and other designers. If that is you, say hi!

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