Alternate lose conditions

I wrote yesterday about ditching the alternate win conditions in Elephant Laboratories’ upcoming generation ship game. I’m considering leaving colonization as the only win condition, and turning different game states into unique game ending catastrophes.

So I played a game this way, and it was amazing. It brought the focus back to colonization, and even brought out a surprising amount of cooperation…as we both tried not to die. Of course we did die. From overpopulation, and within sight of a habitable world. A tragic narrative, but it feels like the ship is truly traveling through a perilous universe, and that makes finally colonizing a planet worlds more fun.


Author: seanspangler

I am co-creator of the board game Sol: Last Days of a Star. I will talk about board games, design, and other stuff I enjoy. I'm always on the lookout for artists, app developers, and other designers. If that is you, say hi!

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