Alternate lose conditions

I wrote yesterday about ditching the alternate win conditions in Elephant Laboratories’ upcoming generation ship game. I’m considering leaving colonization as the only win condition, and turning different game states into unique game ending catastrophes.

So I played a game this way, and it was amazing. It brought the focus back to colonization, and even brought out a surprising amount of cooperation…as we both tried not to die. Of course we did die. From overpopulation, and within sight of a habitable world. A tragic narrative, but it feels like the ship is truly traveling through a perilous universe, and that makes finally colonizing a planet worlds more fun.

Advertisements

Author: seanspangler

I am co-creator of the board game Sol: Last Days of a Star. I will talk about board games, design, and other stuff I enjoy. I'm always on the lookout for artists, app developers, and other designers. If that is you, say hi!

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s