Conflict!

I feel like the modern board game resurgence had its beginnings with the Eurogame. The Eurogame was a response to the American-style “Take That!” games in that they had very little to no direct player interaction. Players also never really know who wins until the final tally.

I eventually tired of Eurogames because they lack the player interaction I am seeking. After all, why am I playing board games, if not to hang out and have fun with others?  I enjoy screwage as much as the next person, but a heavy screwage game should be a short game. It doesn’t get much worse than a three hour game where you feel no hope of victory because someone cut you off or killed your key dude early on.

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Author: seanspangler

I am co-creator of the board game Sol: Last Days of a Star. I will talk about board games, design, and other stuff I enjoy. I'm always on the lookout for artists, app developers, and other designers. If that is you, say hi!

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