Cutting away

Had another great session on the unnamed prototype me and Ryan are working on. Really fun game now. The thing that struck me most was how the game is now in the process of losing pieces and becoming more and more simplified. Personally, I am all about having the game contain only components that are absolutely essential.

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Author: seanspangler

I am co-creator of the board game Sol: Last Days of a Star. I will talk about board games, design, and other stuff I enjoy. I'm always on the lookout for artists, app developers, and other designers. If that is you, say hi!

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