Chaos

It’s strange how as the design of the game progresses it becomes a more tight, coherent thing. Consequently, each small change now makes a huge difference in how gameplay feels. 

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Author: seanspangler

I am co-creator of the board game Sol: Last Days of a Star. I will talk about board games, design, and other stuff I enjoy. I'm always on the lookout for artists, app developers, and other designers. If that is you, say hi!

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