Sol: Last Days of a Star would have never become a reality without a whole team of people who believed in the project. It was eye opening for me to see the game take on a life of its own, as I have always worked alone creatively. The process also involved a little bit of letting go as well. I couldn’t do everything necessary by myself, so as soon as the game mechanics were solid, I had to trust in others if I ever wanted to see it happen. It’s a work in progress, but very rewarding.


Author: seanspangler

I am co-creator of the board game Sol: Last Days of a Star. I will talk about board games, design, and other stuff I enjoy. I'm always on the lookout for artists, app developers, and other designers. If that is you, say hi!

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